Now maybe some of you don't see it as a problem, maybe others do, I hope it helps you
Replace in PythonPlayerInput.cpp function
::__OnPressGround
With this
void CPythonPlayer::__OnPressGround(CInstanceBase& rkInstMain, const TPixelPosition& c_rkPPosPickedGround)
{
__ClearReservedAction();
__ClearAutoAttackTargetActorID();
#ifdef ENABLE_METIN_QUEUE
for (DWORD dwVirtualID : m_vecQuqueAutoAttack)
{
CInstanceBase* pkInstTarget = NEW_FindActorPtr(dwVirtualID);
if (pkInstTarget)
{
pkInstTarget->SetAutoFarmAffect(false);
}
}
m_vecQuqueAutoAttack.clear();
#endif
if (NEW_CancelFishing())
return;
if (!__IsMovableGroundDistance(rkInstMain, c_rkPPosPickedGround))
return;
if (!rkInstMain.NEW_MoveToDestPixelPositionDirection(c_rkPPosPickedGround))
{
__ReserveClickGround(c_rkPPosPickedGround);
return;
}
}