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MonAmi

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  1. On board i've got an source with bunch of systems full configurable via xmls, much parsers and such stuff. Activity handler: [Hidden Content] Client optimization: [Hidden Content] Biologist system: [Hidden Content] Item collectioner: [Hidden Content] Cube manager: [Hidden Content] Elemental booster: [Hidden Content] Event manager: [Hidden Content] All the events can be easily settled for xyz hour and are executed by special handler. Global rankings with titlesystem: [Hidden Content] Pet System: [Hidden Content] Research recipes: [Hidden Content] Novice user handler: It handles everything what is related to start of player which is - items he get - select skill UI at 5th level [Hidden Content] Support/Buffi: [Hidden Content] Remote refine handler: [Hidden Content] Sash system: [Hidden Content] - Item in sash can be refined anytime if already has been absorbed in sash - you can define whether you want static bonus or absorption Alignment bonuses: [Hidden Content] About the prices we can further discuss at discord: Dinar#1998
  2. Hello, on board i've got an source with buch of systems full configurable via xmls, much parsers and such stuff. Some of screens: Buffi UI: Some of buffi code: Marble mission system: Some of code: Dungeon stage ui: Activity Handler: It's unique, it's usage is for saving player statistics like kills and so on. Shown in simple gui Extended biologist system; Some of code: and config file: Title manager: Skill training manager: Rank bonuses: - easy to setup via xml file: - Bonuses are cached - Bonuses are sent from server to client so you don't need to touch anything if you edit xml at serverside Cube renewal: Item boosters system: (test items here) And much more. Whole files can be bought in full or systems can be sold separately. DC: Dinar#1998
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