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  1. I also looked for a tutorial for implementing an NPC, and the only one posted on the forum is quite old and not very explicit. So I thought I'd make a tutorial on how to implement an npc in Metin2. To implement an NPC you need: 1. The NPC folder with the model (.gr2) and its textures. 2. Decrypter proto (Dump Proto/or other) New NPC addition tutorial 1. Decrypt npc2 and add the folder (1.) with the npc here. 2. Decrypt root and open npclist.txt Here you will add the NPC code and the folder name (1.) Save and compile at the root location. 3. Decrypt local , then open mob_proto.txt from the proto dump. In mob_proto.txt you will add a new line for the NPC, and in mob_names you will put the name of the new npc. Tip: You can copy the line from the general store (9003) and duplicate it, then change the code with that of the new npc in case you don't have the mob_proto part in the resource archives 4. Compile mob_proto.txt using dump proto and put the new generated mob_proto in the client (locale). Now we only have the server part left: For those who use txt: Replace in usr/home/game/xxx/xxx/db >> mob_proto.txt & mob_names.txt << with the new ones. For those who use SQL: Go to Navicat -> Player -> mob_proto and create a new line for the new NPC. Tip: You can copy the line from the general store (9003) and duplicate it, then change the code with that of the new npc Attention! Some NPCs have the model location elsewhere, not necessarily in npc2. To check the location, go to the NPC folder and open the .msm file with notepad++. And that's it, enter the server, use the command /reload p and /m codnpc
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